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Syn Shi
School of Applied Knowledge Caldari State
125
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Posted - 2015.02.22 23:30:51 -
[1] - Quote
Mag's wrote:Wow you guys really are suckers for punishment.   It is of course, a big NO from me. So far, no one has shown any good reasons why this is needed and what it fixes.
/10char
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Syn Shi
School of Applied Knowledge Caldari State
127
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Posted - 2015.02.24 17:56:02 -
[2] - Quote
Diemos Hiaraki wrote:Learning implants I view as a barrier to gameplay (mainly because of their cost) and remapping isn't good either since it locks folks into training optimally (which in of itself feels like a punishment, not a reward.) I don't think that the pirate implants or hardwiring needs meddling with.
'My learning implants are keeping me from PvP' and 'I'm not training skill X while I'm mapped suboptimally' are not thoughts I'd want players to be thinking if I was a game designer. I think this issue is compounded by the high standings costs of getting jump clones especially for new players.
I think the solution is to seed BPOs for learning implants +2 to +5 - make them cheap and they aren't an issue (wouldn't be popular with mission runners though unless learning implant rewards are changed for missions.)
For remapping I'd prefer a skill to be added for players to train that remaps according to the skill being trained automatically.
I am flat out against any form of 'pay to skill up' because it makes the main benefit of subscribing rather worthless imo.
'My learning implants are keeping me from PvP'
Sorry, but the above is just wrong. You are making the choice to avoid pvp because you are afraid to get podded and lose your implants. |

Syn Shi
School of Applied Knowledge Caldari State
128
|
Posted - 2015.02.24 23:32:11 -
[3] - Quote
Diemos Hiaraki wrote:Corraidhin Farsaidh wrote:Diemos Hiaraki wrote:Corraidhin Farsaidh wrote:Diemos Hiaraki wrote:sinp snip snip So don't buy the expensive ones until you can afford them, same as anything else in eve. The training time difference between +3's and +5's on new player skills (those with low multipliers) is minimal so a new player shouldn't even consider the expensive sets, or should learn to not lose their pod in hisec/losec If they are in a null alliance someone there should be explaining thingas like this to the new player. I think CCP have identified a problem with implants that keeping things as they are now won't fix, and digging your heels in isn't helping solve that problem. Unfortunately I'm trying to second guess what the actual problem is and I could be totally wrong with my assumption no matter how far back I try to stand to 'get the big picture.' I actually expect attributes and learning implants to be removed altogether (in order to have a headful of combat hardwirings) with boosters for learning instead (giving a buff to null/wh as part of the sov rework.) My proposal above is basically a halfway house, despite what I expect to happen. As such I'm not sure what your angle is on keeping things the same as they are now though. Keeping low skilled characters in +3s or whatever just because they can't afford better implants just makes the skillpoint gap bigger between themselves and vets; that may only be a player perceived problem but it's a problem nontheless. I can see arguments to keeping slaves and hardwiring as they are, but learning implants - they don't provide enough to be worth the current costs for players of any age imo and due to their high costs can give players an excuse to be risk averse. @ Syn Shi - Note this thread title - it's where I got the scenario.
Again, the choice of words.
You - "I think CCP have identified a problem..."
The first sentence of this thread "As some of the more veteran members of the forums may be aware, the topic of SP remapping and/or buying is a very common one"
The only problem I see is the risk averse trying to create an issue and constantly making posts.
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Syn Shi
School of Applied Knowledge Caldari State
172
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Posted - 2015.05.23 01:37:41 -
[4] - Quote
Kaarous Aldurald wrote:Might as well throw out a "Space Barbies" thread so we can knock out the last super-redundant topic here in F&I as well.
As to the topic I have very rarely heard worse ideas in my whole life, and I'm in the freaking Army for goodness sakes.
We just to need your posts on why people stay in NPC corps for super-redundant play the way I want you to posts. |
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